In OPCG, your Leader defines your deck colors. Each color has a distinct playstyle, from fast aggression to long-game control.
Rush + Power - fast, aggressive attacks
An aggressive color built around [Rush], letting cards attack the turn they are played. It pressures quickly with high Power and is ideal for proactive players.
DON!! ramp + reset and re-engage
A resource-focused color that ramps DON!! and re-activates rested Characters. It builds a stable board, then converts that advantage into strong turns.
Hand control + long game
A control color that returns cards to hand or deck, extending the game and generating hand advantage before finishing at the right moment.
Cost reduction + DON!! manipulation
This color accelerates high-cost plays through cost reduction and advanced DON!! manipulation, creating strong tempo swings.
Removal + opponent board control
A removal-heavy color that lowers enemy cost then KOs key cards, keeping the board under control and limiting opposing momentum.
Life manipulation + Trigger
One of the most complex colors. It treats Life as a resource, uses Trigger effects from Life, and can increase or decrease Life totals for high-skill control play.
Some Leaders are two-color (for example Red/Green), allowing cards from both colors in one deck at the cost of lower starting Life.
Single-color Leader
5 Life
Can use one color only
Two-color Leader
4 Life
Can use cards from both colors
Example
If your Leader is , your deck can include 3 card groups:Red/Green , your deck can include 3 card groups:
Your Leader defines everything: all 50 cards in your deck must match the Leader's color. If your Leader is red, you can only include red cards.
You may include up to 4 copies of the same card number per deck.
Off-color cards are not allowed - If your Leader is red, you cannot include blue cards unless you use a two-color Leader that includes blue.
Deck composition summary